Seeking the Unknown
Seeking the Unknown is the zero-prep mystery system at the heart of Fear of the Unknown. You can use it to as the basis to create an RPG
in any setting or genre. You can read some advice here and find more in the full rules for Fear of the Unknown. If you want to have your game
included on this list, you can email me. If you'd like to discuss your design and find playtesters for it, you can find us on the discord. If you contact me first, you can use the Seeking the Unknown logo in your book.
The rules for Fear of the Unknown are released under the Creative Commons CC-BY License. If you're interested in creating something inspired by Fear of the Unknown and not sure where to start, check out the free quickstart rules.
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Fear of the Unknown by Thomas Eliot is the first Seeking the Unknown game and the originator of the system. It's a zero prep horror mystery game mean to emulate
small town horror movies like My Bloody Valentine (1981), Alice, Sweet Alice (1976), and Tremors (1990).
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Fighting the Unknown by Demetri Kosta is a hack for Fear of the Unknown that introduces a stronger element of tactical combat, allowing you
to emulate movies like Resident Evil (2002), Blade (1998), and Aliens (1986).
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My Good Friend Mr. Black is a solo journaling RPG by Demetri Kosta about your friendship with an ancient vampire.
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The Hardy Boys RPG by Franklin W. Dixon is a GMless mystery game for 1 or 2 players meant to emulate books like The Tower Treasure (1927), The House on the Cliff (1927), and The Secret of the Old Mill (1927).
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Spine Tinglers by Thomas Eliot is an upcoming kid-friendly horror game inspired by stories like those in the Goosebumps books, the movie Monster House (2006), and the Five Nights at Freddy's series.
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Voyages Into the Unknown by Thomas Eliot and Simon Lepkin is an upcoming zero prep science fiction exploration game about solving alien problems with diplomacy and technology.
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The Philip Experiment -or- How to Conjure an Imaginary Ghost, adapted by Thomas Eliot from an experiment by the Toronto Society for Psychical Research, is an experimental paranormal roleplaying experience about summoning the ghost of someone who never existed.